![]() ![]() ATTENTION: New player protection has changed. ![]() Once you reach level 10 (you can find your level on your account page), other players within five levels of you will be able to attack and plunder your bases, regardless of how many days you have been playing. You may need to build decent fighter cover and defense turrets when you reach level 9. On the other hand, if you are surrounded by level 30-somethings, you might be able to get by without significant defenses until you get your tenth planet. The guide below was written before this change, so some information on this topic may be incorrect. For example, the next paragraph.Ī very important warning: Do not focus on producing a fleet during the first seven days. The holding fleet can be a swarm of fighters, a few HC, a dread. The credits mentioned in this article are to be used to make ten bases in seven days not a large fleet in seven days. Astro Empires is a game where the balanced approach gives long term success. The only ships recommended to be produced are one (1) fighter (per base), two (2) scout ships (Keep replacing if destroyed max two at any time), and nine (9) outpost ships (More if you can make more bases). The fighters will protect the trade routes that will be established at your base (s). The scout ships will be used to travel through out the galaxy looking for astros’ to build a base on. The outpost ships are of course to be used to build the bases (The number of outpost ships does not matter if you can use them with in the seven days). When you start a new account, it is recommended that you start on a moon, not a planet with at least 3 solar or gas and more than 4 fertility, unless you start on a crystalline type moon.
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